# NOTE: this file was created automatically. # If you edit it by hand the application may not be able to read it. "Macro Data Sheet file v. 1" gamesystem "Savage Worlds" title "Savage Worlds Explorer's Edition Update (v. 3.9.7)" version 273 level 2 copyright "The Savage Worlds Explorer's Edition rulebook is Copyright © 2007 Great White Games, Inc." help SavageWorlds.hlp logo SavageWorlds\\ExplorersEdition.jpg pageinfo facename "MS Sans Serif" pointsize 8 pitch 34 end windname Allies windname Configuration windname Edges windname Gear windname Hindrances windname Powers windname Race windname Skills $$define PLUGIN ExEd $$define PRIORITY 5 $$include Macros.inc cat Edges colwidth 8 100 100 100 100 100 100 100 100 sublist Combat colwidth 15 58 155 100 100 303 100 100 100 96 100 100 100 100 100 100 memlist $$edge No Mercy Seasoned Combat Character my spend a benny to reroll any one damage roll. Against area-effect attacks, each benny spent applies to one target. end sublist Monstrous colwidth 15 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 memlist $$edge Undead Novice Monstrous #1,Race:Monster Spirit: +2 to recover from being Shaken No additional damage from called shots; if Wild Card unaffected by Wound Modifiers; Immune to disease and poision Toughness+2 5 end end cat Gear sublist Weapons colwidth 9 100 100 100 100 100 100 100 100 100 memlist sublist "Hand Weapons" colwidth 19 100 100 100 46 64 69 50 123 100 114 46 33 100 94 100 100 100 123 32 memlist $$thrownweapon Dagger Medieval;Black Powder 3/6/12 Str+d4 Str+d4 1 25 1 1* $$thrownweapon Knife 3/6/12 Str+d4 Str+d4 1 25 1 1* $$handweapon Greatsword Medieval;Black Powder Str+d10 12 400 d10 2 hands Parry: -1 $$handweapon Flail Medieval;Black Powder Str+d6 8 200 d6 Ignore shield Parry bonus $$handweapon Katana Medieval;Futuristic Str+d6+2 6 1000 d6 $$handweapon Longsword Medieval;Black Powder Str+d8 8 300 d6 $$handweapon Rapier Medieval;Black Powder Str+d4 3 150 Parry: +1 $$handweapon Saber Black Powder;Modern Str+d6 4 200 $$handweapon Short Sword Medieval;Black Powder Str+d6 4 200 $$handweapon Axe Medieval;Black Powder Str+d6 2 200 d6 $$thrownweapon Axe, throwing Medieval;Black Powder 3/6/12 Str+d6 Str+d6 1 75 2 1* $$handweapon Battle Axe Medieval;Black Powder Str+d8 10 300 d8 $$handweapon Great Axe Medieval;Black Powder Str+d10 15 500 d10 2 hands Parry: -1; AP: 1 $$handweapon Mace Medieval;Black Powder Str+d4 2 25 $$handweapon Maul Medieval;Black Powder Str+d8 20 400 d10 2 hands Parry: -1; AP: 2 vs. rigid armor $$handweapon Warhammer Medieval;Black Powder Str+d6 8 250 d8 AP: 1 vs. rigid armor $$handweapon Halberd Medieval;Black Powder Str+d8 15 250 d8 2 hands Reach: 1 $$handweapon Lance Medieval;Black Powder Str+d8 10 500 d8 AP: 1; Reach: 2 $$handweapon Pike Medieval;Black Powder Str+d8 25 40 d8 2 hands Reach: 2 $$handweapon Club, Spiked Medieval;Black Powder Str+d8 20 400 d10 2 hands Parry: -1; AP: 2 vs. rigid armor $$handweapon Staff Medieval;Black Powder Str+d4 8 10 2 hands Parry: +1; Reach: 1 $$thrownweapon Spear Medieval;Black Powder 3/6/12 Str+d6 Str+d6 1 250 5 1* d6 2 hands Parry: +1; Reach: 1 $$handweapon Bayonet Black Powder;Modern Str+d4 1 25 Str+d6 when affixed to rifle Parry: +1; Reach: 1 $$handweapon Bayonet, Affixed to Rifle Black Powder;Modern Str+d6 1 25 Str+d4 when not affixed to rifle Parry: +1; Reach: 1 $$handweapon Baton Modern Str+d4 1 10 $$handweapon Billy Club Modern Str+d4 1 10 $$handweapon Brass Knuckles Modern Str+d4 1 20 $$handweapon Chainsaw Modern Str+4 20 200 d6 Natural 1 on Fighting die: user hit instead $$handweapon Switchblade Modern Str+d4 1 10 -2 to be Noticed if hidden $$handweapon Survival Knife Modern Str+d4 3 50 +1 to Survival rolls Skills:Survival+worn(1) $$handweapon Molecular Knife Futuristic Str+d4+2 1 250 Cannot be thrown AP: 2 $$handweapon Molecular Sword Futuristic Str+d8+2 8 500 AP: 2 $$handweapon Laser Sword Futuristic Str+d6+8 5 1000 AP: 4 end sublist "Natural Weapons" colwidth 14 100 100 100 100 100 100 100 69 100 100 100 100 100 100 memlist $$natweap Natural Weapons Str+d4 $$natweap Claws Str+d4 $$natweap Slam Str+d4 $$natweap Bite Str+d4 $$natweap Constrict Str+d5 $$natweap Gore Str+d4 $$natweap Tail Slap Str+d4 $$natweap Tail Lash Str+d4 $$natweap Bash Str+d6 $$natweap Fiery Touch Str+d6 Chance of catching fire end sublist Ranged colwidth 19 97 100 164 100 68 60 49 52 47 47 41 100 157 88 100 100 100 100 100 memlist $$ranged Sling Medieval;Black Powder 4/8/16 Str+d4 1 10 1 $$ranged Throwing Knife All 3/6/12 Str+d4 1 50 1 1* Throwing: +1 $$ranged Thrown Object All 4/8/16 Str+d4 1 1 1* end end end cat Entities sublist Animals colwidth 22 64 140 49 63 49 45 47 50 54 40 43 42 39 111 235 70 342 44 56 50 21 100 memlist $$entity Alligator Animal 39 d4 d4(A) d6 d10 d10 3 6 9 Fighting d8; Guts d6; Notice d6; Swimming d8 "Armor: +2; Aquatic {Pace: 5\"}; Rollover {CV: 1}" Bite: Str+d6 $$entity Crocodile Animal 39 d4 d4(A) d6 d10 d10 3 6 9 Fighting d8; Guts d6; Notice d6; Swimming d8 "Armor: +2; Aquatic {Pace: 5\"}; Rollover {CV: 1}" Bite: Str+d6 $$entity Bear, Large Animal 58 d6 d4(A) d8 d12+4 d12 8 6 10 Fighting d8; Guts d10; Notice d8; Swimming d6 Bear Hug {CV:1}; Size: +2 Claws: Str+d6 $$entity Bull Animal 45 d6 d4(A) d8 d12+2 d12 7 4 10 Fighting d4; Guts d8; Notice d6 "Size: +2; Gore: Str+d6+4 [If charging at least 6\"] {CV:1}" Horns: Str+d6 $$entity Dog Animal 23 d8 d6(A) d6 d6 d6 8 5 4 Fighting d6; Guts d6; Notice d10 Fleet Footed; Go for the Throat {CV:1}; Size: -1 Bite: Str+d4 $$entity Wolf Animal 23 d8 d6(A) d6 d6 d6 8 5 4 Fighting d6; Guts d6; Notice d10 Fleet Footed; Go for the Throat {CV:1}; Size: -1 Bite: Str+d4 $$entity Horse, War Animal 49 d6 d4(A) d6 d12+2 d10 8 6 10 Fighting d8; Guts d8; Notice d6 Fleet Footed; Size: +3 Kick: Str+d4 $$entity Lion Animal 54 d8 d6(A) d10 d12 d8 8 6 8 Fighting d8; Guts d10; Notice d8 "Improved Frenzy; Pounce [Leap 1d6\" to gain +4 on attack and damage, Parry -2] {CV:1}; Size: +2" Bite: Str+d6; Claws: Str+d6 $$entity Shark, Great White Animal 69 d8 d4(A) d8 d12+4 d12 7 12 Fighting d10; Guts d8; Notice d12; Swimming d10 "Aquatic {Pace: 10\"}; Large; Size: +4; Hardy" Bite: Str+d8 $$entity Shark, Medium Maneater Animal 33 d8 d4(A) d6 d8 d6 0 6 5 Fighting d8; Guts d6; Notice d12; Swimming d10 "Aquatic {Pace: 10\"}" Bite: Str+d6 end sublist Monsters colwidth 22 44 96 49 63 35 45 47 50 54 40 43 42 39 51 323 70 342 44 56 50 65 100 memlist $$entity Dire Wolf Monster 36 d8 d4(A) d6 d8 d8 10 6 6 Guts d8; Fighting d8; Intimidation d8; Notice d6 Go for the Throat {CV:1}; Fleet Footed Bite: Str+d6 $$entity Dragon* Monster 196 d8 d8 d10 d12+9 d12 8 6 20 Fighting d10; Guts d12; Intimidation d12; Notice d12 "Armor: +4; Fear: 2; Flight {Pace: 24\", Acceleration: 6\"}; Huge; Hardy; Improved Frenzy; Level Headed; Fiery Breath" "Claws: Str+d8; Bite: Str+d8; Tail Lash: Str-2 [Area: 3\"x6\" at rear]" $$entity Drake Monster 98 d6 d6(A) d10 d12+6 d12 4 7 17 Fighting d10; Guts d12; Intimidation d12; Notice d8 Armor: +4; Fear: 1; Large; Size: +5 "Claws: Str+d8; Fiery Breath: 2d10 [Area: Cone Template]; Bite: Str+d8; Tail Lash: Str-2 [Area: 3\"x6\" at rear]" $$entity Ghost Monster 51 d6 d6 d10 d6 d6 6 5 5 Fighting d6; Intimidation d12+2; Notice d12; Taunt d10; Stealth d12+4; Throwing d12 Ethereal; Fear: 2 Thrown Object $$entity Giant Worm Monster 128 d6 d6(A) d10 d12+10 d12 6 5 22 Fighting d6; Guts d8; Notice d10; Stealth d10 "Armor: +4; Burrowing: 20\"; Huge; Size: +10; Hardy" Slam: 4d6; Bite: Str+d8 $$entity Mech (Sentinel) Monster d4 d6 d4 d6 d8 10 5 10 Fighting d6; Notice d10; Shooting d8 Armor: +4; Construct [+2 to recover from being shaken]; Fearless; Sensors {half penalties for darkness, detect sounds or record conversations} $$entity Minotaur Monster 64 d8 d6 d8 d12+2 d12 8 7 11 Fighting d10; Guts d12; Intimidation d12; Notice d10; Throwing d6 Fleet Footed; Size: +2 "Gore: Str+d4 [+4 damge if charging 6\"]" $$entity Ogre Monster 64 d6 d4 d6 d12+3 d12 7 6 11 Guts d8; Fighting d8; Intimidation d8; Notice d4; Throwing d6 Size: +3; Sweep Club: Str+d8 Hide Armor: +1 $$entity Skeleton Monster 34 d8 d4 d4 d6 d6 7 5 7 Fighting d6; Intimidation d6; Notice d4; Shooting d6 Fearless; Undead Claws: Str+d4 $$entity Spider, Giant Monster 47 d10 d4(A) d6 d10 d6 8 6 5 Climbing d12+2; Fighting d8; Guts d6; Intimidation d10; Notice d8; Shooting d10; Stealth d10 Poison: -4 [2d6 min. duration]; Webbing Bite: Str+d4 $$entity Troll Monster 65 d6 d4 d6 d12+2 d10 7 6 10 Fighting d8; Guts d10; Intimidation d10; Notice d6; Swimming d6; Throwing d6 Armor: +1; Improved Sweep; Fast Regeneration; Size: +2 Claws: Str+d4 Club, Spiked $$entity Vampire, Ancient* Monster 184 d8 d10 d10 d12+3 d12 6 7 10 Fighting d10; Guts d10; Intimidation d12; Notice d8; Shooting d8; Swimming d8; Throwing d8 Change Form [Become bat or wolf on Smarts-2 roll, Smarts to return to humanoid] {CV: 1}; Charm [Use puppet power on opposite sex with Smarts] {CV:1}; Children of the Night [Summon wolves or rats with Smarts roll] {CV:1}; Improved Frenzy; Level Headed; Mist [Turn into mist on Smarts-2] {CV: 3}; Infection [Sire: Creatures slain by vampire have 50% chance of rising as vampire] {CV: 1}; Undead; Weakness: Sunlight; Weakness: Holy Symbol; Weakness: Invitation Only; Weakness: Stake through the Heart Claws: Str+d4 $$entity Vampire, Young Monster 66 d8 d8 d8 d12+1 d10 6 6 9 Fighting d8; Guts d8; Intimidation d8; Notice d6; Shooting d6; Swimming d8; Throwing d6 Frenzy; Level Headed; Infection [Sire: Creatures slain by vampire have 50% chance of rising as vampire]; Undead; Weakness: Sunlight; Weakness: Holy Symbol; Weakness: Invitation Only; Weakness: Stake through the heart Claws: Str+d4 $$entity Werewolf Monster 65 d8 d6 d6 d12+2 d10 8 9 7 Climbing d8; Fighting d12+2; Guts d10; Intimidation d10; Notice d12; Swimming d10; Stealth d10; Tracking d10 Fear: 2; Infection (Werewolf); Immunity {Effect: Non-Silver}; Infravision; Weakness: Silver Claws: Str+d8 end end options list Edges end list Gear end list Generic end list Hindrances end list Racial end end end