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Ars Magica™ Game System Template
The Ars Magica game system template was developed with the
permission and assistance of Atlas
Games, Inc.
The Ars Magica 4th Edition game system template
provides whole-character and covenant management, from creation, to study
and training, to spell research and enchanting magical devices. Game system
rules and adjustments are built in with thousands of data items ready to use
from fourteen Ars Magica source books. All data is fully customizable, with
character sheet, spell book, encounter group, HTML and RTF stat block
outputs.
Buy the Ars Magica game
system template
The Ars Magica 5th Edition game system template
is now available. Download the free update now from our Updates section, if
you purchased an earlier version of Metacreator and Ars Magica.
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Also of interest
to Metacreator customers:


Ars Magica:
The Art of Magic
by Johnathan Tweet

The Wizard's Grimoire
by David Chart, John Kasab, Jeff Tidball

Hedge Magic
by John Snead, Jeff Tidball, Aaron Link
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Obtaining Ars Magica Fourth Edition
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Purchase the current version of Ars Magica 5th Edition.
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Install the 5th edition.
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Go to the Updates page.
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Download the update downloader and run it.
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The Ars Magica 4th edition template will be available as
one of the packages available for update. Download and install it.
Features
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Includes data from Ars Magica, 4th Edition, The
Wizard's Grimoire, Faeries, Hedge Magic,
The Dragon and the Bear, Ordo Nobilis, Ultima
Thule, Kabbalah, A Medieval Tapestry, The
Mythic Seas, The Mysteries, Blood and Sand,
A Mediaeval Bestiary, The Black Monks of Glastonbury and
Land of Fire and Ice.
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Screen shots: Ariel
and Philipe.
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Printed character sheet examples: Ariel,
Ariel's Grimoire and Robert.
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HTML output for displaying characters on the web: Ariel,
Fabienne.
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RTF output for inclusion in word processing documents: Philipe.
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Create covenants--Metacreator does all the
bookkeeping: Triamore.
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Create creatures such as dragons--ability data from the
bestiaries are included.
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Optional combat rules from Ordo Nobilis.
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Magi can be linked to covenant data sheets to make item
creation simpler.
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Combat summary sheet: example
from Return of the Stormrider.
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Character groups: group troupes or NPCs for a story
together.
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Computes statistics on weapons, including ability specialty
bonuses for weapon, dodge, etc. (see Brawling, Single Weapon and Shield and
Weapon abilities on Robert).
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Virtue, Flaw and Spell page reference index to help you find
the books where items are defined.
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Print grimoires with the full text of spell descriptions--no
more digging through books for spell details: Ariel.
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Selection rules can be turned on to display only those
spells with casting totals low enough for your character to learn.
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Computes casting totals, including Affinity specialties and
requisites.
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Add your own abilities, spells, virtues, flaws, equipment,
etc.
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Character advancement methods:
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Increasing Abilities and Arts: Story Experience, Practice, Training, Exposure, Lectio,
Disputatio, Twilight Experience, Studying Vis
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Studying books: Libri Quaestionum, Summae,
Tractati, spell books
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Learning new spells
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Enchanting devices: Prepare for Enchantment, Attune Talisman, Invest Device, Invest Lesser Device, Recharge Device, Create Charm against Magic,
Imprints (from the Wizard's Grimoire).
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Inventing Spells
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Make Potion: potions that mimic spells,
longevity potions
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Vis Extraction
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Enchant Familiar
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Initiation into secret societies
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Writing Books: Libri Quaestionum, Summae,
Tractati, commentaries, glosses, spell books
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Automatic handling of aging rolls during character
advancement.
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History of all character advancement activity is maintained
and can be printed in multiple ways (see p. 2 of Robert).
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Override standard houses, Virtues, Flaws, etc., with your
own custom items.
Download the demo
Buy the Ars Magica game
system template
The application Metacreator is required. The Metacreator
& Ars
Magica game system template bundle includes everything you need, if you have not
previously purchased Metacreator.
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